Rectangular flood fill
Create fill objects that cover the rectangular area of target objects.
Authors and contributors to this community extension: VictrisGames.
How To Use:
- Place target objects in the scene in the places you want fill objects to be created
- This action only needs to be run once (at the beginning of the scene or using TriggerOnce)
Object variables (Fill objects):
- "CreationID" (number)
- "RowID" (number)
- "ColumnID" (number)
- "BatchID" (text)
Tips:
- Use fill objects that are the same size as the scene editor grid. This will make sure the fill objects fit exactly inside the target objects.
- Hide target objects at the beginning of the scene if you don't want them to be visible.
- Keep the default origin point (top-left corner) on fill objects them to line up exactly with target objects.
Tip
Learn how to install new extensions by following a step-by-step guide.
This page is an auto-generated reference page about the Rectangular flood fill extension, made by the community of GDevelop, the open-source, cross-platform game engine designed for everyone. Learn more about all GDevelop community-made extensions here.