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Extensions

GDevelop is built in a flexible way. In addition to core features, new capabilities are provided by extensions. Extensions can contain objects, behaviors, actions, conditions, expressions or events.

Directly from GDevelop, you have access to a collection of community created extensions, listed here. You can also create directly in your project new behaviors, actions, conditions or expressions for your game.

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Extensions list

Here are listed all the extensions available in GDevelop. The list is divided in two tiers:

Reviewed extensions

Ads

Name Description
Mobile In-App Purchase (experimental) Add items to buy directly in your game ("In-App Purchase"), for games published on Android or iOS. Read more... (reference)

Advanced

Name Description
Base conversion Provides conversion expressions for numbers in different bases. Read more...
Color Conversion Expressions to convert color values between various formats (RGB, HSV, HSL, named colors), calculate luminance according to WCAG 2.0 standards, and to blend two colors. Read more...
Compressor Compress and decompress strings. Read more...
Current game version Get the current game version from GDevelop game properties. Read more...
Pathfinding painter Draw the pathfinding of an object using a shape painter. Read more...
Extended math support Additional math functions and constants as expressions and conditions. Read more...
FPS Adds expressions and a behavior to get and display the game FPS. Read more...
Game properties data Get Version, Title, Publisher name, PackageName from properties tab. Read more... (reference)
Hash Hash with MD5 or SHA256. Read more...
Random Color Generator Create a random color for a scene, an object, or any other color input. Read more...
Read pixels Read the values of pixels on the screen. Read more...
Record Adds events to record the game and players download the clips. Works on desktop, and in the browser. Read more...
Regular Expressions Functions for using regular expressions to manipulate strings. Read more...
Sprite Snapshot Renders an object, layer, scene or an area of a scene and puts the resulting image into a sprite. Read more...
Sprite Sheet Animations Animate a tiled sprite from a sprite sheet. Read more...
Unique Identifiers A collection of UID generation expressions. Read more...
Unicode Provides conversion tools for Ascii and Unicode characters. Read more...

Audio

Name Description
Text-to-Speech An extension to enable the use of Text-to-Speech features. Read more...

Camera

Name Description
Camera impulse Move the camera following an impulse trajectory. Read more...
Camera shake Shake layer cameras with translation, rotation and zoom. Read more...
Camera Zoom Allows to zoom camera on a layer with a speed (factor per second). Read more...
Copy camera settings Copy the camera settings of a layer and apply them to another layer. Read more...
Drag camera with the mouse (or touchscreen) Move a camera by dragging the mouse (or touchscreen). Read more...
Edge scroll camera Scroll camera when cursor is near edge of screen. Read more...
Follow multiple objects with camera Change the zoom and position of the camera to keep all instances of an object (or object group) on the screen. Read more...
Parallax for Tiled Sprite Behaviors to animate Tiled Sprite objects in the background, following the camera with a parallax effect. Read more...
Room-based camera movement Move and zoom camera to the room object that contains the trigger object (usually the player). Read more... (reference)
Smooth Camera Smoothly scroll to follow an object. Read more...

Game mechanic

Name Description
Checkpoints A position checkpoint for instances. Read more... (reference)
Create multiple copies of an object Select the object, choose the number of rows and columns, the spacing between rows and columns, the top left starting point, the layer to create the objects on, and the z-order of the objects. Read more...
Dungeon generator Create a procedurally generated dungeon. Includes two layouts: "rooms and hallways" and "dungeon cave". Read more... (reference)
Fire bullets Fire bullets, manage ammo, reloading, and overheating. Read more... (reference)
Health points and damage Manage health points and damage, including a protective shield and armor. Read more...
Hexagonal grid Snap objects to an hexagonal grid. Read more...
Idle object tracker Check if an object has not moved (with some, customizable, tolerance) for a certain duration (1 second by default). Read more...
Object "Is On Screen" Detection This adds a condition to detect if an object is on screen based off its current layer. Read more...
Linked Objects Tools Conditions to use Linked Objects as a graph and a path finding movement behavior. Read more... (reference)
Noise generator Expressions for generating Simplex noise values. Useful for procedural generation. Read more... (reference)
Object spawner Spawn (create) objects periodically. Read more...
Object Stack An ordered list of objects and a shuffle action. Read more...
RTS-like unit selection Allow player to select units by clicking on them or dragging a selection box. Read more... (reference)
Rectangular flood fill Create fill objects that cover the rectangular area of target objects. Read more... (reference)
Rectangular grid Snap objects on a virtual grid. Read more...
Values of multiple objects Values of picked object instances (including position, size, force and angle). Read more... (reference)

General

Name Description
Array tools A collection of utilities and tools for working with arrays. Read more...
Choose a random value Choose a random value in a list of strings or numbers. Read more...
Extended variables support Add conditions, actions and expressions to check for the existence of a variable, copy variables, delete existing ones from memory, and create dynamic variables. Read more...
Repeat every X seconds This allows to trigger an event every X seconds. Read more...

Input

Name Description
Back button Adds interactions with the back button. Read more...
Behavior Remapper Quickly remap Behavior controls to different keys. Read more...
Cursor movement conditions Conditions to check the cursor movement (still or moving). Read more...
Double-click Check for a double-click with a mouse, or a double-tap on a touchscreen. Read more...
Gamepads (controllers) Add support for gamepads (or other controllers) to your game, giving access to information such as button presses, axis positions, trigger pressure, etc... Read more... (reference)
Konami Code Allows to input the classic Konami Code ("Up, Up, Down, Down, Left, Right, Left, Right, B, A") into a scene for cheats and easter eggs. Read more...
Cursor object Turn any object into a cursor. Read more...
Mouse Pointer Lock This behavior removes the limit on the distance the mouse can move and hides the cursor. Read more... (reference)
Pinching gesture Move the camera or objects with pinching gestures. Read more...
Multitouch joystick and buttons (sprite) Joysticks or buttons for touchscreens. Read more... (reference)
Swipe Gesture Detect swipe gestures based on their distance and duration. Read more...

Movement

Name Description
Advanced platformer movements Enhancements for the platformer character: air jump, wall jump wall sliding, coyote time and dashing. Read more...
Animated Back and Forth Movement Make the object go on the left, then when some distance is reached, flip and go back to the right. Make sure that your object has two animations called "GoLeft" and "TurnLeft". Read more...
Boids movement (experimental) Simulates flocks movement. Read more... (reference)
Boomerang Throw an object that returns to the thrower like a boomerang. Read more...
Bounce (using forces) Provides an action to make the object bounce from another object it just touched. Add a permanent force to the object and, when in collision with another one, use the action to make it bounce realistically. Read more... (reference)
Draggable (for physics objects) Drag a physics object with the mouse (or touch). Read more...
Ellipse movement Move objects on ellipses or smoothly back and forth in one direction. Read more...
Explosion force Simulate an explosion with physics forces on target objects. Read more... (reference)
Face Forward Face object towards the direction of movement. Read more... (reference)
Homing projectile Make a projectile object move towards a target object. Read more... (reference)
Linear Movement Move the object linearly, according to the speed configured on X and Y axis. Useful for simple enemies, bullets or objects following a straight line on the screen. Read more...
Magnetic Effect Attract an object to another object, with customisable speed and distance. Read more...
Make objects orbit around a center object Make objects orbit around a center object. You can customize the number of objects, speed, etc... Read more...
Pixel perfect movement Grid-based or pixel perfect platformer and top-down movements. Read more...
Platformer character animator Change animations and horizontal flipping of a platformer character automatically. Read more...
Platformer trajectory Platformer character jump easy configuration and platformer AI tools. Read more...
Rectangular movement Move objects in a rectangular pattern. Read more...
Screen Wrap Teleport object when it moves off the screen and immediately appear on the opposite side while maintaining speed and trajectory. Read more...
Speed restrictions Limit the maximum movement and rotation speed of an object from forces or the physics behavior. Read more...
Stay On Screen Force the object to stay visible on the screen by setting back its position inside the viewport of the camera. Read more...
Stick objects to others Make objects follow the position and rotation of the object they are stuck to. Read more...
Timed Back and Forth Movement This behavior moves objects back and forth for a chosen time or distance, vertically or horizontally. Read more...
Make object travel to random positions Make object travel to random positions (with the pathfinding behavior). Read more...
Turret movement A turret movement with customizable speed, acceleration and stop angles. Read more...

Network

Name Description
Advanced p2p event handling Allows handling all received P2P events at once instead of one per frame. It is more complex but also potentially more performant. Read more...
Platforms Validation Checks if the game is currently executed on an allowed platform (for web). Read more... (reference)
Internet Connectivity Checks if the device running the game is connected to the internet. Read more...
MQTT Client (advanced) An MQTT client for GDevelop: allow connections to a MQTT server and send/receive messages. Read more...
Webpage URL tools (Web browser) Allows to read URL on Web browser exports of the game and manipulate URLs generally. Read more...
WebSocket client A WebSocket client for fast client-server networking. Read more...

Third-party

Name Description
Discord rich presence (Windows, Mac, Linux) Adds discord rich presence to your games. Read more...

User interface

Name Description
Auto typing animation for text ("typewriter" effect) Animate text to simulate it being written one character at at time (a "typewriter" effect). Read more...
Cancellable draggable object Allow to cancel the drag of an object (having the Draggable behavior) and return it smoothly to its previous position. Read more...
Checkbox (for Shape Painter) Checkbox that can be toggled by a left-click or touch. Read more...
Clipboard Read and write the clipboard. Read more...
Cursor type Provides an action to change the type of the cursor, and a behavior to change the cursor when an object is hovered. Read more...
Draggable slider (for Shape Painter) A draggable slider that users can move to select a numerical value. Read more...
Emojis Display emoji characters in text objects and store them in strings. Read more...
Flexbox Allows using flexbox for positioning objects. Read more...
Iframe Create or delete an iframe to embed websites. Read more...
Input Validation Conditions and expressions to check, sanitize and manipulate strings. Read more...
Language Get the preferred language of the user, set on their browser or device. Read more...
Panel sprite button A button that can be customized. Read more... (reference)
Resource bar (continuous) A bar that represents a resource in the game (health, mana, ammo, etc). Read more... (reference)
Slider A draggable slider that users can move to select a numerical value. Read more... (reference)
Pop-up Display pop-ups to alert, ask confirmation, and let user type a response in text box. Read more...
Toggle switch Toggle switch that users can click or touch. Read more... (reference)
Star Rating A rating system indicated by stars using the shape painter. Read more...
Console (commands handler for Text Entry objects) A console behavior that allows parsing simple commands inputed via a Text Entry object. Read more...
Mobile virtual keyboard for Text Entry Allow to open and close the virtual keyboard on mobile (iOS, Android). To be used with Text Entry objects. Read more...
Resource bar (separated units) A bar that represents a resource in the game (health, mana, ammo, etc). Read more... (reference)
Time formatting Converts seconds into standard time formats, such as HH:MM:SS. Read more...
Toggle switch (for Shape Painter) Toggle switch that users can click or touch. Read more...

Visual effect

Name Description
Depth effect Change scale based on Y position to simulate depth of field. Read more... (reference)
Flash (blink) Make the object flash (blink) for a period of time, so that it is alternately visible and invisible.
Trigger the effect by using the Flash action. Read more...
Flash layer Make a layer visible for a specified duration, and then hide the layer. Read more...
Flash and transition painter Behavior for shape painter allows you to paint a color all over the screen for period of time with an effect (useful for simulate flash and transition effect). Read more...
Marching Squares (experimental) Allow to build a "scalar field" and draw contour lines of it: useful for fog of wars, liquid effects, paint the ground, etc... Read more... (reference)
Slice an object into pieces Slice an object into smaller pieces that match the color of original object. Read more...
Object recolorizer (experimental) Independently change the colors of a sprite, a tiled sprite or a panel sprite. Read more...
Reflection Add a reflection to a selected object. Read more...
Animate Shadow Clones Create and animate shadow clones that follow the path of a primary object. Read more... (reference)
Shake Object (position, angle, scale) Shake an object, using one or more ways to shake (position, angle, scale). Read more... (reference)
Object Masking Use a sprite or a shape painter to mask another object. Read more...
Sway A behavior to make objects (like grass) sway randomly. Read more... (reference)
3D Flip Flip sprites with a 3D effect. Read more...
YSort Create an illusion of depth by setting the Z-order based on the Y position of the object. Useful for isometric games, 2D games with a "Top-Down" view, RPG... Read more...

Community extensions

The following extensions are made by community members — but not reviewed by the GDevelop extension team. As such, we can't guarantee it meets all the quality standards of official extensions. In case of doubt, contact the author to know more about what the extension does or inspect its content before using it.

Advanced

Name Description
Clock Add clocks into your game. Read more...
Crypto Api Random number generator for integers and floats using the Crypto API. Read more... (reference)
Dynamic Water Easily create a realistic liquid surface simulation. Read more...
Object picking tools Adds various object picking related tools. Read more...
Rotate a string 13 characters This extension rotates all alphabetic characters in a string by 13 characters. Read more...

Device

Name Description
GPS Adds a way to locate the player. Read more...
Voice Recognition API Converts voice to text. Read more... (reference)

Game mechanic

Name Description
HasLanded Checks if the object has landed on a given floor. Read more...
Point and Orbit Point an object toward a position and Orbit around a position. Read more...

General

Name Description
Animation system Adds easy to use pre-made animations. Read more...
ChatBubble Create chat bubbles dynamically. Read more...
Dialog Box This extension adds Dialog Box functionality that can be used for RPGs, visual novels, and more. Read more... (reference)
Extra inventory functions Adds functions that let you add/remove multiple items from an inventory, as well as a function to set the count of an item. Read more...
Flip Gravity Flip platformer character gravity up side down. Read more...
JSON Resource Loading Loads a JSON resource into a variable. Read more...
Load images from a URL Adds multiple actions to load images from a URL into the game. Read more...
Make it rain Makes an object rain from a selected direction. Read more...
Pause when losing focus Pauses when focus is lost, restarts when focus is regained. Read more...
Platform ledge grabber Grab platforms ledges within reach automatically. Read more...
Pushable/Pullable Box Convert object to a pushable or/and pullable box. Read more...
Pushable Box (OUT DATED) Makes an object a pushable box. Read more...
Record Movements Allow the user to record object movements and recall them to make reverse time mechanic. Read more...
Variables/References Adds references and pointers for variables. Read more...
Sound volume based on distance Make any sound volume on any channel increase and decrease based on distance. Read more...
Sprite Based Lighting Make light using sprites. Read more...
TimeDetector Detects the current time of the day, week and month. Read more...
Trampoline Platform Convert object to trampoline platform. Read more...
Upload Download Text File Allows users to upload/download text content to a filename and vice versa. Read more... (reference)
YGameSDK YGameSDK. Read more...

Input

Name Description
Multitouch joystick and buttons (deprecated) Activate a joystick or buttons that can be controlled by interacting with a touchscreen. Read more... (reference)

Movement

Name Description
Curved movement Move objects on curved paths. Read more...
Navigation mesh pathfinding (experimental) Pathfinding allows to compute an efficient path for objects, avoiding obstacles on the way. Read more...
Rectangular Movement (deprecated) Allow an object to move in a rectangular pattern. Read more... (reference)
Sine (or ellipsis) Movement (deprecated) Allow an object to move smoothly on the X and/or Y axis following a sine wave, or an ellipsis. Read more... (reference)
Top-down corner sliding Slide on corners of rectangular obstacles. Read more...
Tween Z-Order Smoothly animate Z order of objects. Read more... (reference)

Network

Name Description
Update checker Checks if the version of the game on liluo is different than the current game version. Read more...

Third-party

Name Description
CrazyGamesAds Extension Enable developer to use CrazyGamesAds SDK. Read more... (reference)
Gamejolt Support the complete Gamejolt API. Read more... (reference)
Newgrounds API Allows developers to use newgrounds API.

Limitations: only works with browser games.|Read more... (reference)|

User interface

Name Description
Align object on the screen Align objects on the scene relatively to the window (or screen size). Read more...

Visual effect

Name Description
Draw a shock wave animation Draw a shock wave animation that looks like an explosion and other visual effects. Read more...