Fire bullets
Fire bullets, manage ammo, reloading, and overheating.
Authors and contributors to this community extension: 4ian, Mixen, Bouh, VictrisGames.
Fire bullets, manage ammo, reloading, and overheating.
Firing bullets:
- Cooldown: Time between shots (seconds)
- Bullet Quantity: Number of bullets created each time Fire Bullet action is used.
- Firing Arc: Range of angles (in degrees) that bullets will shoot. Bullets are evenly spread within this range.
- Rotate bullet: Change the angle of each bullet to match the direction it is travelling (enabled by default)
- Angle Variance: Each bullet trajectory will be adjusted by a random value within this range (degrees)
- Bullet speed variance: Each bullet speed will be adjusted by a random value within this range (pixels/second)
Ammo:
- Starting ammo
- Max ammo
- Shots per reload. Use 0 to disable reloading
- Reload duration
- Automatic reloading is enabled by default, but it can also be done manually.
Overheat:
- Heat increase per shot. Object is Overheated when Heat reaches 1.
- Cooling rate per second
- When overheated, the object cannot fire any bullets
Statistics:
- Total bullets created
- Total shots taken
- Total reloads completed
Tip
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